Ken Perlin was a great speaker. I was almost surprised (though I shouldn't have been after reading some of his blog) that he was so personable. I guess I had a preconceived notion of what a computer genius would sound like, and Ken was more of a philosopher/psychologist than anything else. I love that his main concern was in understanding human behavior through computer representations. The facial expression program was ingenious for this exploration, and I was pleased to see that it was actually being used for behavioral purposes with autistic children. I can see how many of Ken's games would become excellent teaching tools, but I was disappointed to hear that he thought many of the educational games we used to play as kids were ineffective. I used to love Mathblasters and a myriad of typing games.
As for the Novel in a month contest, I think it's an interesting idea. I like that Ken started a blog to force himself to write everyday. I wish I had that kind of discipline, because I used to love writing, and I used to write all the time, anywhere. I'm not sure if I really want to write a novel this November, but it definitely might inspire me to start writing more. I'm also curious to see how his joint-creation will come out, it could be very interesting.
Thursday, October 29, 2009
Wednesday, October 28, 2009
Chapter 12
Intro / Cent Mille Milliards de Poèmes
1960
Oulipo (Ouvroir de Littérature Potentille)
Raymond Queneau
Paul Fournel
1960
Oulipo (Ouvroir de Littérature Potentille)
- formed to explore the potential of literature through various constraints in vocabulary, syntax, novelistic or dramatic conventions, poetic meter, for, etc.
- types of Oulipo experiements include: lipograms, palindromes, algorithmic tecniques - hypermedia, and others
- founded by François Le Lionnais (original members:Jean Queval, Raymond Queneau , Jean Lescure, Jaques Duchateau, Claude Berge, and Jacques Bens)
- Jean Queval was often banned from their meeting place and then readmitted, and would later attempt to ban himself and be stopped by the group on several occasions
- the failures of language led them, and others before them, to "reflect on this strane tool which one would consider, which sometimes commans consideration, without reference to utility."
- one goal was to bring together texts for an anthology of experimental literature
Raymond Queneau
- created the famous book of poems in which each of 14 lines is interchangable with 10 others - Cent Mille Milliards de Poèmes
- helped to define a new type of computer-mediated textuality, gives the reader an enhances role in the process of literary creation
- computer can be used for more than just creating infinite variations from a set of materials, it can also narrow them down and make decisions, but Calvino Argues that this will never create literature on its own.
Paul Fournel
- the Centre Pompidou experiment
- use of computers to aid in reading select combinatory or algorithmic works (ie. Queneau's Cent Mille Milliards de poèmes or his A story as you like it)
- computer can help with editing, or fine-tuning a text
- different types of relationships between author, work, computer, and reader: 1- Author>Computer>Work (creation is aided by the computer, author inputs information, computer makes selections), 2-Author>Computer>Work>Computer>Reader (the computer helps both the author make selections, and gives the reader clues to solve enigmas created by the author), 3-Author>Computer>Reader>Computer>Work (author creates material, reader choses what material to use, computer creates a product)
- created a short story or novel to explore the necessity of a computer for the creation of literature
- by writing a detective story with hundreds of possible scenarios, a computer is helpful in organizing and presenting what those scenarios are given the information provided
Chapter 11
1965
Theodor H. Nelson
Theodor H. Nelson
- coined the term "hypertext" as 'a body of written or pictorial material interconnected in such a complex way that it could not conveniently be presented or represented on paper.'
- proposed that there were several specific types of hypertext; in this essay he describes on as a complex, reconfigurable, linked structures of information, which can be manipulated at a granularity much smaller (or larger) than the page.
- his vision was a precursor to making "personal information managers useful platforms for thinking and working in a networked world"
Chapter 10
1964
Roy Ascott
Roy Ascott
- "remade art (and art education) in view of Wiener's cybernetics"
- Ascott saw a connection between cybernetics/science and art (arguably the first to discuss new media art)
- used art "as an investigation of behavior, of creating situations for exploring behavior"
- created an entire system of art education that would include art, design, and science, and also require its students to find their own personal artistic identity
- Art should ask questions and find new answers
- Artists should be encouraged to use science as a tool and a reference and to integrate the two fields
Sunday, October 25, 2009
Chapter 9
1963
Ivan E. Sutherland
Ivan E. Sutherland
- created the Sketchpad System - a program developed for designers to draw geometric shapes on the first direct-manipulation interface using constraints.
- it allowed designers to communicate with the computer via picture/image rather than text alone.
- created the object-oriented programming language Smalltalk and Dynabook
Chapter 8
1962
Douglass Engelbart
Douglass Engelbart
- outlines several ideas for the future of computers and computer technology
- imagined and created the word processor
- invented the mouse, the window, mixed text/graphic displays, the hyperlink
- helped to establish the Internet
- worked to "augment human intellect"
Chapter 7
1959
Brion Gysin
William S. Burroughs
Brion Gysin
- cut newspaper articles into sections ad rearranged them at random to create a book called Minutes to Go
- inspired Burroughs to write about the cut-up method
William S. Burroughs
- the cut and paste method that he describes is used today in "many aspects of new media in computer literary practice as well as game theory
- oulipo was insipired by this technique
- cut-ups can be used by anyone, universal participatory way to utilize art and create new and more interesting game situations.
Subscribe to:
Posts (Atom)